
There are many different style points opportunities, some common to all characters and some character specific.Īwarded when the ball bounces from a non-blue peg to another non-blue peg that are a reasonable distance apart.

Style points are earned for specific acts during a ball shot and these are added to your peg score after each ball shot is completed. Green pegs can affect the peg scoring process when the character-based power-up results in the ability to hit additional pegs, such as "Renfield" when the cumulative total remains as the ball drops down the screen for the second (or possibly third) time. The purple peg usually provides a point bonus equivalent to 5 times the value of an orange peg, although this can increase in some circumstances.
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A free ball is awarded as each milestone is passed.Īs the level progresses, the "fever-meter" on the right hand side of the screen gradually fills up and this increases the points value of each peg by a factor of 2, 3, 5 or 10. Cumulative progress during a single shot is indicated using the "Ball-o-meter" on the left hand side of the screen which lights up in blue/green, purple and yellow as your points total rises beyond 25,000, 75,000 and 125,000 points respectively. For example, if 5 blue pegs (10 points each for a total of 50 points) and 2 orange pegs (100 points each for a total of 200 points) are hit, the point total for that ball would be 7x(50+200)=1750 points. The point total awarded for each ball is calculated by multiplying the quantity of pegs hit by the tally of points for each peg hit. Points are awarded for each peg that is hit during a single ball shot, starting at 10pts for a blue peg and 100pts for an orange peg. Firstly by simply hitting the pegs, secondly through bonuses referred to as "Style Points" which are awarded in addition to the points accumulated for hitting pegs and thirdly in the form of completion bonuses once a level or challenge is completed. Scoring points in Peggle is done in three ways. Turns the ball into a fireball that passes through and destroys all pegs it touches.

The wheel contains any power from other characters, a free ball, triple score for two turns, or the "magic hat", which follows the ball and lights up any pegs it touches for two turns. The pegs selected are the closest to the green peg hit.Ĭauses the player to spin a wheel.

Lights up 20% of the remaining orange pegs. The ball drops in from the top of the screen after falling out the bottom. Generates claw-like flippers at the bottom of the playing field for one to use, which simulates pinball. Lights up all pegs in a close radius of the green peg. Below is a detailed listing of the characters and their abilities: Character Nameĭisplays a line telling the player which direction the ball will bounce after hitting a peg or the wall.Īnother ball is generated from the green peg.Īttaches an ancient pyramid to the free ball bucket, making it easier to catch for a free ball. Peggle offers 10 different playable characters each with their own special power-up that one can use by hitting green-colored pegs. These challenges range from very easy to very difficult.

Challenge - There are 75 challenges with a variety of difficulty levels.Duel - Players compete head to head against a computer or human opponent.Quick Play - Players can free select any of the 55 stages that they have completed in Adventure.Adventure - The objective of the game is to complete 55 stages by removing all orange pegs on each stage.
